![]() ![]() You get points for wounding enemy figures, and make a killing blow. If some areas are in a more contested area, you can house rule to have it be worth more points, ex 20 points, 40 points or even more. All strategic hexes are worth 10 points at the end of the round. You take control over a Strategic hex by moving on to the hex. ![]() ![]() More then there are players, or what works best for the combination of the numbers players Place control tokens (Glyphs or a substitute) on strategic positions on the map. When time is up, complete that game turn, and play one more turn, then the game is over. Agree on a time limit, 60,90,120 minutes. Here are the rules if the link doesent work. I have written a 1 page quick rule summary for this game mode.Ĭlick on the green link ". " to download the pdf. I think I will try this when I can get my friends to play, and also try to give a decent report on how it goes and what need to be changed. I will add bonus points for doing the killing blow of a unit, 10% of what the wound gives you, feels about right. That is intresting, maybe that would work with this "hot spot game mode" Whatever you end up doing, I hope you tell us about it in the "Battle Reports" subforum. Teaming up on players makes no sense, because you get your points from beating on your opponents, regardless of which one it is. That encourages the players to rush out of their start zones and get into the mix right away, and it can work with any number of players. Similarly, if you kill one Krav Maga agent, you get 33 points, because 100/3=33 (we always round down). If you put one wound on Kaemon Awa, you get 30 points, because Kaemon Awa is 120 points and has 4 life. It's just this: You get points for all the damage you do to other players' figures. Respawn timer, army card points: 0-50=next turn, 50-100=2 turns, 100-150=3 turns, 150-200=4turns, 200+=5turns.Īt our Maryland tournaments, we use a multiplayer format that's built around a similar idea, though it's more straightforward. 50p and 5 figures, gives 10 points per figure. Maybe the glyphs would be worth 10p and all units will be worth their own points, so its still most about the killing, but controlling map objectives can be powerfull.Īrmy card with multiple figures devide the points on the army card per figure. What I have a hard time to figure out is a good formula for point for killing units.īecouse I think I want to try respawn. I will try a rule that you cant enter glyph hex, but you can tag it for a movement point. Depending on how many players.Ī few glyphs placed on "strategic" places. Im planning on having a 90 min time limit or so. Here is some thoughts that would be nice to have feedback on. At the end of the game (including when time is called), whoever has the most tag points wins. When one player's army is comlpetely destroyed, the surviving player scores 4 tag points. Then each player scores points equal to the number of their 'tags'. Team Power replaces theirs with a face-down power glyph, Team Treasure replaces theirs with a face-down treasure glyph. At the end of each round, each figure on a glyph 'tags' that glyph. ![]() One player will be Team Power, the other will be Team Treasure. (Valhalla's Esteemed Graffiti Artist Society)Įach game starts with 4 face-up glyphs. I belive I have 3 base sets of RotV and 2 Forgotten woods sets. How much should the hotspot give in VP each turn? 10, 20, 40, 50, 100, 150, 200?įinally, does you guys have any good map suggestions for this kind of brawl? I guess different maps for different player counts? One balance question: How much VP does a kill give? Should it be the same as a figures army value? How does this effect squads? You gain VP for killing other players figures.ĭead figures respawn either next turn or after 1 turn(?)Įither you play to a certain VP count, or a certain ammount of turns, and the player with most VP wins when you reach that turn. When you have control over a hot spot you gain VP each round. If its more then one hex, the player with most occupide spaces in the hot spot have control over it. If its 1 hex you get control of it from standing on it. The map will have have a certain ammount of hot spot, either a few hexes big, 7 or something, or maybe just one hex. I was thinking of a game mode where that is suitable for 3-5 players. My sister kids are getting in the age when its time to introduce them to Heroscape. So I just dug out my Heroscape stuff from the closet. ![]()
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